But if there is a man next to Mario, there is a sense of incongruity.” Therefore, I thought that a man type character would be used at first. Comments by director Yoshiaki Koizumi even seem to hint that the game’s water cannon was originally meant to be operated by a man who would accompany Mario, though the translation makes his words hard to parse: “It was thought that the world was daringly out of character with Mario. It’s also distinctly separate from Super Mario Odyssey’s surreal representation of real-world elements and places, though at one point Isle Delfino was apparently set to feature normal human characters like the inhabitants of New Donk City. Sunshine’s island paradise setting is a true oddity in the context of the series - it feels more like an idyllic representation of a real place on our planet than it does a make-believe location in the Mario universe. A more ambitious update would have been great, but the direct nature of the port ensures that the magic of the GC original is fully intact - and nothing beats that. The HD makeover is lovely, the widescreen presentation featuring a less obtrusive HUD is a huge upgrade, the frame rate is fine, and the water cannon's re-mapping from one button to two translates well enough, though the game desperately needs a patch to include an option for inverted aiming control to match the original. Fearless and inventive in its conception and design, Sunshine did everything a Mario game wasn’t supposed to do, yet it succeeded.īefore I go further, I'll share my three-sentence review of the new Switch release, which I started playing the moment it hit: It's a nice updated port that leaves the original game relatively untouched. I’ve always considered Mario Sunshine the unsung masterpiece of the core Super Mario catalogue. Sunshine did everything a Mario game wasn’t supposed to do In the run-up to its re-release on Switch, I'd wondered if it might receive a warmer reception the second time around, but alas, most reviews of 3D All-Stars have cited it as a franchise misstep, and a few have been downright brutal. Sunshine tends to get very little credit, and in retrospect it’s even regarded by many as an outright failure. I recently replayed the original GameCube release in full, and I’m happy to report that it blew my mind wide open for the second time in my adult life. Nearly two decades ago, my first experience with Mario Sunshine left a permanent impression, and it's one for which I’ve lived in perpetual nostalgia ever since. Super Mario Sunshine doesn't have fans, it has fanatics.
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